Path of Exile is one of the most popular dungeon crawler and real-time service action role-playing games in recent memory. The game has a game loop that feels like a panacea for Diablo fans to find more content, and a beast with some old-school design concepts. Path of Exile uses the brutal difficulty method of the old ARPG, while acknowledging that any real-time service game requires new POE Currency. With its latest expansion Expedition, Path of Exile may gain a large number of new players.
Game Rant participated in the pre-screening of the live broadcast of the recently announced Expedition expansion, which will be the first expansion of Path of Exile since the release of the Ultimatum. Some simple questions and answers from Grinding Gear Games’ Chris Wilson and other publications show great expectations for the new expansion, a large part of which is that the GGG team hopes to help change Path of Exile into the future of challenging ARPG.
In order to make the game more friendly to new players, the players in the first few scenes generally moved faster than many enemies. Although this small speed change may seem trivial, in a game like Path of Exile that focuses on action economy and specialization, it may mean surviving the battle, and players will also gain new defense attributes and grids. Block, energy shield and avoidance. If the player wants to survive, it is essential to obtain stronger equipment through Buy Exalted Orbs.
Balancing the starting learning curve of any game that has an online or multiplayer game component is crucial. As the community expands, fighting games are a classic example. Games with an incredibly high learning curve are being balanced to help new players. Path of Exile and other RPGs with PvP and endgame PvE are no exception. It seems that the developer Grinding Gear Games has seriously considered this because its latest expansion has changed the Path of Exile. Interested players can prepare POE Currency and experience it together on the day the new expansion is launched.